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The Arcade Companion 2
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1995-02-13
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Darts- ver 3.01, Copyright (C) 1991/92 by Scott Semon, All Rights Reserved.
This is the game of darts, popular in America and England, often as semi-
organized leagues in bars and pubs. To run the program, you must have an IBM
pc or compatible computer with EGA or VGA video hardware and a Microsoft
compatible mouse. This program is being distributed as Shareware. You are
welcome to use the program for your enjoyment and may distribute it to your
friends, without modification to any of the files, provided you accept no
compensation. If you enjoy the program, you are encouraged to register as a
user with a contribution of $10 dollars or more. Shareware contributions pro-
mote further program development, to the benefit of all computer users. All
registered users will be notified of any future updates.
To register, send your contribution along with any comments to-
Darts
Scott Semon
19 Alegre Court
Danville, Ca. 94526
Remember to include your name and address, and which version you have.
The following documentation may be easily accessed from within the program.
----------------
Welcome to DARTS
----------------
Upon startup of the program, the data screen appears. It consists of the
main menu at the top of the screen, a large version of the word "DARTS" below
that, the game selection menu at center left, and the player selection grid
at the screen bottom. In the center of the screen is a conventional dart board.
MAIN MENU
---- ----
Start Game:
----------
Clicking the mouse button when the cursor is over this item or pressing 'S'
takes you to the playing screen. A conventional dart board is displayed near
the center of the screen, with what specific dart game to be played shown in
large letters above it (see Select Games section below). On the right is a
chalk scoreboard with the players' names written on it. A white line below a
name indicates who is currently shooting. At bottom left are two darts to be
thrown, with the third dart in the center of the board ready to be aimed, and
at top left are prompts for aiming and throwing the darts (the status box).
To aim the dart, move the mouse around, thereby moving the dart, until the
tip of the dart is right where you want the dart to land in the board, and
click the left button to set it. If you make a mistake in aiming, you can re-
aim the dart by clicking the right mouse button before throwing it.
To throw the dart, move the mouse to the bottom of the mouse pad so there
is plenty of room ahead, and push and hold down the left button. Then begin
moving the mouse forward a few inches per second as near to vertical as pos-
sible, and release the button while still moving the mouse. To assure a good
throw you must keep the mouse moving steadily just before, during and direct-
ly after releasing the button. The dart will arc through the air and land
somewhere near the aiming spot. As each dart lands, its final resting place
is indicated on the upper right corner of the screen. As in real-life darts,
a dart hitting the metal dividing wire separating the numbers (the spider)
may bounce off of the board and fall onto the floor. If you have difficulty
achieving a good throw consistently, see the section on the 'Practice Game'
below.
Any score achieved on the throw of the dart will be reflected on the
scoreboard. Scoring is discussed in each section describing the various games
that can be played. After you throw a dart, the next dart will move to the
center of the board, and you aim and throw it as above. After three darts have
been thrown, it is the next player's turn. Clicking a button displays a new
set of darts and advances the "player up" line to the next player.
When the game is over, the winner and the number of darts required is dis-
played under the chalkboard. Near the top of the screen you will be prompted
to press 'P' for a printout of the game on a printer, or to press any other
key to return to the data screen. You may also exit to the data screen by hit-
ting the <ESC> key any time the program is not waiting for you to click a
mouse button. When you quit a game this way, you can not get a printout. At
this time, only a parallel printer attached to LPT1 is supported.
Select Game:
-----------
The game of Round-the-Clock is the default game. To choose another game to
play, click the mouse when the cursor is over this item, or press the 'G' key.
The cursor moves inside the game box and the current game is highlighted. Move
the cursor over the desired game and click a button, or press the UP or DOWN
arrow keys. When the game has been selected, move the cursor into the 'Exit'
rectangle and click a button, or press the <ESC> key. A description of the
games follows.
Round-the-Clock: Each player's starting "point" is '1'. The current "point"
value is always displayed on the scoreboard under the person's name. A player
shoots at his "point" number until it is hit. Once hit, the point value ad-
vances to the next higher number ('2' follows '1', etc.). The first player to
hit his point '20' is the winner. See the 'Multiple' option in the 'Options'
section for a variation on this game.
Slider: This is similar to Round-the-Clock. The starting "point" is '10'. A
player shoots at his point, and if hit, advances to the next point. If a
player hits a point other than the desired point, his point reverts to the
next lower value (from '10' to '9', etc.). The first person to hit '20' wins.
Any player missing on an attempt at '1', is out of the game. See 'Multiple'
and 'Safety' options in the 'Options' section below for variations.
301: This is the popular 301 pub game. Each player starts with 301 points.
A player can not begin scoring until he has hit a 'double' (the outermost
ring of any number). Once the player has doubled in, each number hit is sub-
tracted from his current score, including the first double. For instance, a
player throws several darts and finally hits a 'doube 6'. He has now 'doubled
in' and subtracts 12 (2 * 6) from 301 leaving 289. If his next dart is '20'
he then has 269. All following darts can be any combination of singles,
doubles, triples, or Bulls. In this game, a 'Double Bull', the inner red dot,
is worth 50 points and the single 'Bull', the green ring is worth 25 points.
A player wins the game by reducing his score exactly to 0 by and only
by throwing a double. Thus if the player has a score of 20, he can win by
throwing a 'double 10' but not by throwing a '20'. Any time a player reduces
his score to 1, 0 other than with a double, or less than 0, his turn ends
immediately, regardless of how many darts he has left, and all previous darts
thrown on this turn do not count. An 'OUT CHART' can be accessed before aim-
ing a dart by typing the letter 'O' or by clicking the middle mouse button.
The chart suggests what to throw at once your score is less than 171. After
checking the chart, click a mouse button to return to the dart aim mode.
501: The same as 301 except that players start off with 501 points.
Cricket: This is the popular game of American Cricket. Players throw at the
numbers '20' through '15' and the 'Bull' in any order desired in an effort to
close them. A number is closed by a player when he has hit it 3 times (tri-
ples and doubles score as 3 and 2 hits respectively). Once a player has
closed a particular number, he can score on that number with further hits if
any of his opponents has not yet closed it, or he may try to close another
number at this point. On the scoreboard, a single hit on a number is display-
ed as a slash, '/', two hits are indicated by an 'X', and 3 hits, signifying
the number is closed, is indicated by a circle.
Once a player has closed all of the rele